OpenGL man pages
glBitmap - draw a bitmap
void glBitmap( GLsizei width,
const GLubyte *bitmap )
width, height Specify the pixel width and height of the bitmap image.
xorig, yorig Specify the location of the origin in the bitmap image. The
origin is measured from the lower left corner of the bitmap,
with right and up being the positive axes.
xmove, ymove Specify the x and y offsets to be added to the current raster
position after the bitmap is drawn.
bitmap Specifies the address of the bitmap image.
A bitmap is a binary image. When drawn, the bitmap is positioned relative
to the current raster position, and frame buffer pixels corresponding to
ones in the bitmap are written using the current raster color or index.
Frame buffer pixels corresponding to zeros in the bitmap are not modified.
glBitmap takes seven arguments. The first pair specify the width and
height of the bitmap image. The second pair specify the location of the
bitmap origin relative to the lower left corner of the bitmap image. The
third pair of arguments specify x and y offsets to be added to the current
raster position after the bitmap has been drawn. The final argument is a
pointer to the bitmap image itself.
The bitmap image is interpreted like image data for the glDrawPixels
command, with width and height corresponding to the width and height
arguments of that command, and with type set to GL_BITMAP and format set to
GL_COLOR_INDEX. Modes specified using glPixelStore affect the
interpretation of bitmap image data; modes specified using glPixelTransfer
If the current raster position is invalid, glBitmap is ignored. Otherwise,
the lower left corner of the bitmap image is positioned at the window
x = floor (x - x )
w r o
y = floor (y - y )
w r o
where (x ,y ) is the raster position and (x ,y ) is the bitmap origin.
r r o o
Fragments are then generated for each pixel corresponding to a one in the
bitmap image. These fragments are generated using the current raster z
coordinate, color or color index, and current raster texture coordinates.
They are then treated just as if they had been generated by a point, line,
or polygon, including texture mapping, fogging, and all per-fragment
operations such as alpha and depth testing.
After the bitmap has been drawn, the x and y coordinates of the current
raster position are offset by xmove and ymove. No change is made to the z
coordinate of the current raster position, or to the current raster color,
index, or texture coordinates.
GL_INVALID_VALUE is generated if width or height is negative.
GL_INVALID_OPERATION is generated if glBitmap is executed between the
execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_CURRENT_RASTER_POSITION
glGet with argument GL_CURRENT_RASTER_COLOR
glGet with argument GL_CURRENT_RASTER_INDEX
glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS
glGet with argument GL_CURRENT_RASTER_POSITION_VALID
glDrawPixels, glRasterPos, glPixelStore, glPixelTransfer
Fri Dec 6 11:18:03 EST 1996
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